New Horizons Educational Software

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Mixed Curricula

Search Results * Please click on the products you are interested in for further information and pricing on that title.

Item

Short Description

Dinosaur Discovery

An adventure game which provides opportunity for mapping, logical thinking, language work etc. Ages: 8 - 13

Computer Classroom Grade 1, The

A fully interactive educational tool developed from the primary school curriculum and suitable for children 5 or 6 years old. Ages: 5 - 7

Computer Classroom Grade 2, The

A fully interactive educational tool developed from the primary school curriculum for children aged 6 to 8 years. Ages: 6 - 8

Computer Classroom Grade 3, The

A fully interactive educational tool developed from the primary school curriculum for children aged 7-9 years. Ages: 7 - 9

Computer Classroom Grade 4, The

Level 4 of this series is designed for children aged 8-10 years and has 28 units of fully interactive learning. Ages: 8 - 10

JumpStart 3rd Grade

A third grade language, maths, history, science, art and music adventure. Ages: 7-9

Jump Start 4th Grade

A fourth grade language, maths, history, science and music adventure. Ages: 8 - 10

Tizzy's Toybox

Broad-ranging Early Childhood activities. Ages: 4 - 6

Rusty Dreamer

An interactive storybook offering 3 reading levels and extensive teacher/student resource materials. Ages: 8 - 14

Computer Classroom Grade 5, The

A fully interactive educational tool developed from the primary school English and mathematics curriculum for children aged 9 - 11 years. Ages: 9 - 11

Jump Start 5th Grade

Develops language, Maths, history, science, art, and music skills through an action-packed adventure. Ages: 9 - 11

Millie & Bailey Kindergarten

An award-winning, foundational-skills builder. Ages: 4 - 6

Millie & Bailey Preschool

An award-winning, foundational-skills builder. Ages: 3 - 5

Computer Classroom Grade 6, The

An engrossing educational tool which will enrich students' learning experiences and is designed for children aged 10-12 years. Ages: 10 - 12

Computer Classroom Preschool, The

An enjoyable program featuring pre-reading and pre-number activities. Ages: 3 - 5

Computer Classroom Early Infants

An enjoyable program for Kindergarten-aged children featuring pre-reading and pre-number activities. Ages: 4 - 6

Carmen Sandiego Think Quick Challenge

Carmen Sandiego is stealing the world's knowledge! Students must outwit her and her cohorts in a series of challenges, playing with up to three other ACME agents using the program's multi-player features. Ages: 8 - 12

Arthur's Kindergarten ( DVD Casing )

Two CDs with activities which teach phonics, counting, memory skills, vocabulary, colours and shapes, money values, creativity, and social skills. Ages: 4 - 6

Virtual Field Trips in the Cyberage

Designed with direct classroom applications in mind. Ages: All

Arthur's PreSchool (DVD Casing )

Develops skills in letters and numbers, shapes and colours, matching, and music. Ages: 3 - 5

Hi 5 Activity Centre

Fun activities and games with the popular Hi-5 bunch. Ages: 6 - 12

I Spy Junior Puppet Playhouse

Kids build early reading, maths and thinking skills as they solve dozens of riddles, put together charming puppets, and create their own puppet sets. Ages: 4 - 6

Learning Ladder 1 - PreSchool ( Ages 3 - 5 )

Includes a variety of stimulating activities which target literacy, numeracy and broader knowledge skills. Ages: 3 - 5

Learning Ladder 2 - Years 1 & 2 ( Ages 5 - 7 )

A series of creative activities which gives children a good grounding in maths, reading and writing skills. Ages: 5 - 7

Learning Ladder 3 - Year 3 ( Ages 7 - 8 )

A set of creative activities dealing with primary skills in maths; reading and writing. Ages: 7 - 8

Learning Ladder 4 - Year 4 ( Ages 8 - 9)

A complete learning system which deals with english, maths and science topics. Ages: 8 - 9

Learning Ladder 5 - Year 5 ( Ages 9 - 10 )

Develops a range of literacy and numeracy skills to help children excel at school. Ages: 9 - 10

Learning Ladder 6 - Year 6 ( Ages 10 - 11)

Develops a range of literacy and numeracy skills to help children excel at school. Ages: 10 - 11

Reader Rabbit Kindergarten with Learning Creations

Includes eight fun-filled activities in phonics, rhyming, matching and maths. Ages: 4 - 6

Computer Classroom at Home Triple Pack Ages 5 - 8

3 CDs help children practise and improve key learning skills that will assist their understanding of Maths and English taught in the primary classroom. Ages: 5 - 8

Computer Activities Across the Curriculum - Primary

This book includes a large number of lesson plans and activities for Language Arts, Maths, Science and Social Studies, as well as a chapter which provides ideas for teachers on how to integrate computers into their classroom activities. Ages: 5 - 12

Little Monsters Literacy & Numeracy Pack - Prep

A fun way to help kids develop literacy and numeracy skills. Learn to understand words in sentences, track text in the correct order, understand the alphabetical order, estimate and predict capacity, measure and name shapes then use them to create pictures of their own. Ages: 4-6

Little Monsters Literacy & Numeracy Pack - Grade 1

An exciting way to teach kids literacy and numeracy skills. Learn to spell irregular words, rhyme, predict words in a sentence, order familiar events in time and count forwards and backwards in ones and tens. Ages: 4-6

Little Monsters Literacy & Numeracy Pack - Grade 2

A fun way to teach kids literacy and numeracy skills. Spell patterns for vowel phonemes, distinguish words with the same sounds and different spelling, read and spell words with digraphs, count in steps, order whole numbers to 100 and multiply facts for the 5 times table. Ages: 5-7

Jump Start Animal Adventures

The time to ignite you child's interest in animals is right now, while the window of opportunity is wide open. Ages: 4 - 7

DK Alice in Wonderland

Alice is a curious little girl who spots a strange white rabbit with a pocket watch. She follows the rabbit and an amazing adventure begins... Helps develop problem solving, logical thinking and observation skills. Ages: 7 - 12

Jump Start Advanced 1st Grade

JumpStart introduces ALL NEW grade-based software! With advanced features including JumpStart All Stars and Game Power-Ups, JumpStart takes grade-based learning to the next generation! Ages: 5 - 7

Jump Start Advanced 2nd Grade

JumpStart introduces ALL NEW grade-based software! With advanced features including JumpStart All Stars and Game Power-Ups, JumpStart takes grade-based learning to the next generation! Ages: 6 - 8

Little Polar Bear

Join Little Polar Bear in a fascinating Arctic adventure which includes a host of logic, puzzle and problem solving activities. Ages: 3 - 6

Find - a - Word Wizard V4

Used in conjunction with Crossword Wizard and Cloze Wizard you can provide students with a full range of language based activities to review key terminology on any topic. n.b. Find-A-Word has many features not available in Crossword Wizard particularly for Primary and low ability students. Ages: Utility

Reader Rabbit 1st & 2nd Grade Bundle

Develops skills in reading, math, science, grammar, fraction, time and problem solving Ages: 5 - 8

Clue Finders 3rd Grade Adventures

The Cluefinder series covers grade topics as puzzles in an adventure game. Build more than 75 key third grade skills in math, language, science, geography, and problem solving. Four levels of difficulty Ages: 7 - 9

Clue Finders 4th Grade Adventures

The Cluefinder series covers grade topics as puzzles in an adventure game. Covers topics from Maths, Language, Problem Solving, Science and Geography. Ages: 7 - 11

Clue Finders 5th Grade Adventures

The Cluefinder series covers grade topics as puzzles in an adventure game. 5th grade content is featured in this title. Ages: 9 - 11

Clue Finders 6th Grade Adventures

The Cluefinder series covers grade topics as puzzles in an adventure game. 6th grade content is featured in this title. Ages: 10 - 12

Arthur 2 Pack PreSchool & Kindergarten

An outdoors adventure theme is a fun way to develop children's thinking & problem-solving skills and spacial awareness. Ages: 3 - 7

Fairy Tale Police Department - Case of Phantom Thief

The book of Fairytales has been stolen and the fairy tales are already starting to go haywire! Through 14 different games combining educational puzzles and arcade-style fun you will gradually gather the clues and evidence that will lead you to solve this entertaining whodunit. Ages: 6 - 10

Computer Classroom at Home Triple Pack Ages 7-10

Helps primary level children practise and improve key learning skills in maths and English reading and comprehension. Ages: 7 - 10

Reader Rabbit 2nd Grade

Revision of maths, science, grammar, language and more. Ages: 6 - 8

PM Maths - Numeracy & Literacy Stage A

A comprehensive resource that support the sequential development of mathematical concepts across all strands. Ages: 5 - 7

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